I had a productive boost last night (I say last night when I actually mean this morning). I slapped together a featureless but working Scene Manager and got it to pump triangles to my renderer. I had to rewrite the rendere no doubt but at least I get to see something other than my boring triangle.
Meet Suzanne, Blender’s resident monkey. You can’t really tell from the shots but this is her head….twice. Once in solid white and once in wireframe;
….and I never thought I would get this far.