Mak Engine (behold my artistic power)

I did a lot of messing around with .obj files and texture coordinates. As a result, I got simple texturing to work on my models. But this is the time when programmers learn that they cannot survive without artists. Texture art and UV mapping is one of those things I think I’ll never get the hang of. Even with such a cool tool as UVmapper. I got bored after 10 seconds of painting…and here’s the result: (just imagine this has a very cool texture applied…you get the idea)

To prove that it can look good, I downloaded a textured model and imported it in (Thanks trout)

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